![]() ![]() This file is important to see the correct CP in the right ship. PSCO1 Mod includes this TShip too, but in an little other version. > than make a savegame, quit the game and change your modification look that nothing of your capital (ships, stations) is in fight. use only one standardship for this fly, that not change by a mod. Things to do before change your modifications: Here are some important things they can/must do, to minimize problems. I can't it reproduce at time.īut it give many mod, they do many things with X3. To bring the game down to desktop is extremly heavy and rare, but not impossible. The most mod don't use this file and when the most problems only visual. There is only one file that can make problems. The Mod are not changing any gameplayfiles to corrupt a savegame. The ITS_CP_Basis Mod don't use a own TShip PSCO1_no_Info_Radar - This is an extracted part of PSCO1-CP-MOD and disable radar and shipinfo in the main-HUD Only with this Update every Shipversion has an unique CP. ITS_X3TC_Full_CP - only includes the TShip-file to correct all CP for the file-tree. X3TC_CP_Basic - mainpart with all graphical material, an complete reworked file-tree for CP and compatibility to most other mods and version of X3TC ITScp_MS_HAfloor_scene - Hangarcontrolroom - Impĭownload, screens and Infos (in german) at my homepage: ITScp_WAL_M6_scene - Bridge for Boron Wal - Imp ITScp_bor_HAfloor_scene - Hangarfloor for Boron Wal - Imp ITScp_bor_comroom_scene - captainsuite for Boron Wal - Imp ITS_usc_M3_scimitar_right - right backseat for Scimitar - Imp ITS_usc_M3_scimitar_left - left backseat for Scimitar - Imp ITS_usc_M3_machete_R - right backseat for cutlass - Imp ITS_usc_M3_machete_L - left backseat for cutlass - Imp I can't not available this CP official, because this mod don't editable the TCockpits file. They are scenes in the folder: "ITS\CP_turretscenes" They can use in own discretion or skill. Have own racespecific displaystyl, textures and mesh. ![]() Unique Cp for Ships with specific scenes for each subtyp. actual the mod contains 39 diffrent usable CP, and 8 hidden CP. So you don't need the "FULL_CP_MOD" and every ship in DDTC has a CP correct to his shipclass. ![]() Great thanks to Michael Dan (MD) for his work. So this version will bring full compatibility. Terran M3 cutlass : correct modell with light for backseat right and leftĬorrect cameraposition of M3 placeholder CP Terran M3 Scimitar: correct modell with light for backseat right and left Hidden content (to find in folder ITS\CP_turretscenes): Argon TL (new scene, diffrent from M1/M2)Ĭomplete new bridgemodell for M7 Class in diffrent versions for: I think very important for english readers is the new and detailed readme in the basis or patch download. (M5-Harrier, M5P Kestrel, M4 Busard, M4P Kite, M3 Falcon, M3P Kea) Includes now all reworked teladi CP from PSCO1 CP mod. Release Version 52 for CP Mod (includes 51). * newer and reworked readme (I hope it's easier to understand)įULL_CP compatibility for X3TC 3.2 and X3AP 1.1ĭownload the new FULL_CP zip and install the correct FULL_CP version Basis 5 and Patch 52 packed to Basis 6. Basis-MOD compatibel with all version of X3TC and X3APįULL_CP_MOD X3TC compatibel versions: minimum 2.7 - 3.1 or 3.2įULL_CP_MOD X3AP compatibel version 1.0 or 1.1 ![]()
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